Description: Beginning Math and Physics for Game Programmers,游戏编码的数学,物理基础-Beginning Math and Physics for Game Progra mmers, games coded mathematics, physics foundation Platform: |
Size: 2779372 |
Author:stdq |
Hits:
Description: Beginning Math and Physics for Game Programmers,游戏编码的数学,物理基础-Beginning Math and Physics for Game Progra mmers, games coded mathematics, physics foundation Platform: |
Size: 2779136 |
Author:stdq |
Hits:
Description: The source code accompanying the book "Physics for Game Programmers" by Grant Palmer (2005)
Source code in Java,C# and C++ (C++ version has no GUI) Platform: |
Size: 1400832 |
Author:nick |
Hits:
Description: Box2D 是一个用于游戏的 2D 刚体仿真库。程序员可以在他们的游戏里使用它,它可以使物体的运动更加可信,让世界看起来更具交互性。从游戏的视角来看,物理引擎就是一个程序性动画(procedural animation)的系统,而不是由动画师去移动你的物体。你可以让牛顿来做导演。
Box2D 是用可移植的 C++ 来写成的。引擎中定义的大部分类型都有 b2 前缀,希望这能消除它和你游戏引擎之间的名字冲突-Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the game world more interactive. From the game s point of view a physics engine is just a system for procedural animation.
Box2D is written in portable C++. Most of the types defined in the engine begin with the b2 prefix. Hopefully this is sufficient to avoid name clashing with your game engine.
Platform: |
Size: 526336 |
Author:blackychan |
Hits:
Description: 3d数学基础必备书籍,希望通过这本书可以帮助大家学习3D数学,-About the Authors
James M. Van Verth is an OpenGL Software Engineer at NVIDIA, where
he works on device drivers for NVIDIA GPUs. Prior to that, he was a founding
member of Red Storm Entertainment, where he was a lead engineer for
eight years. For the past nine years he also has been a regular speaker at the
Game Developers Conference, teaching the all-day tutorials “Math for Game
Programmers” and “Physics for Game Programmers,” on which this book
is based. His background includes a B.A. in Math/Computer Science from
Dartmouth College, an M.S. in Computer Science from the State University
of New York at Buffalo, and an M.S. in Computer Science from the University
of North Carolina at Chapel Hill.
Lars M. Bishop is an engineer in the Handheld Developer Technologies group
at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer
at Numerical Design Limited, leading the development of the Gamebryo3D
cross-platform game engine. He re Platform: |
Size: 3210240 |
Author:l |
Hits: